Chromascopy
Platformer where you evade the forces that stole the world's color, earning new flashlight lenses to bring it back. Made with a team of five.
Something has drained the color from the world. You make your way through each level with a flashlight, switching between grey, red, green, and blue lenses to get past its puzzles, and earn a new lens as you bring the color back.
We made it in Unity over a semester for CWRU's game design course (ECSE/CSDS 290), as a team of five. It won Best Overall and Best Implementation Quality in the class, and it's playable in the browser on itch.io.
- When
- to
- Event
- ECSE/CSDS 290 class project
- Award
- Best Overall, Best Implementation Quality
- Built with
- Unity, C#
- My role
- Set up the 2D scene and first player movement, then built the color-lens indicator, foreground tint, pause and title menus, and the blood spray effect, plus jumping and collision fixes.